Chapters 13 : Mastering Object-Oriented Programming
Vishal Yadav | Course Instructor
Introduction
As software applications grow larger and more complex, writing code as a collection of simple functions becomes difficult to manage. Developers need a structured way to organize code, reuse functionality, and build scalable applications. This is where Object-Oriented Programming (OOP), Modules, and Packages become essential.
Object-Oriented Programming allows developers to model real-world entities as objects, making code easier to maintain, extend, and understand. Modules and packages further improve organization by dividing large applications into manageable components.
In these chapters, you will learn the core principles of OOP, including classes, objects, constructors, inheritance, polymorphism, encapsulation, and abstraction. You will also explore modules and packages, which help organize Python projects into reusable and maintainable units.
Chapter 13: Object-Oriented Programming (OOP)
Object-Oriented Programming is a programming paradigm that organizes code around objects rather than functions and procedures.
An object can represent a real-world entity such as a student, car, bank account, employee, or product.
Classes
A class is a blueprint or template used to create objects. It defines the attributes and behaviors that objects will possess.
Creating a Class
class Student:
pass
This class currently contains no attributes or methods but serves as a blueprint.
Class Example
class Student:
name = "John"
age = 20
The class defines two attributes: name and age.
Objects
An object is an instance of a class.
Creating an Object
class Student:
name = "John"
student1 = Student()
Here, student1 is an object created from the Student class.
Accessing Attributes
print(student1.name)
Output:
John
Constructors
A constructor is a special method that automatically executes when an object is created.
In Python, constructors are defined using the **init**() method.
Constructor Example
class Student:
def **init**(self, name, age):
self.name = name
self.age = age
student1 = Student("Alice", 21)
print(student1.name)
The constructor initializes object data when the object is created.
Attributes
Attributes are variables that belong to a class or object.
Instance Attributes
class Car:
def **init**(self, brand, model):
self.brand = brand
self.model = model
Each object can have its own unique values.
Accessing Attributes
car1 = Car("Toyota
Vishal Yadav
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